Hello,
my name is

AIZAT MALAHI

Projects

More projects on the way, added as each reel is finished.

About me

From TV series and event launches to VR training and XR, I've built the pipelines that let a team work faster. Lately I'm exploring AI tools for optimization and production.

Experience

  1. 2021–2026

    3D Animator

    Innoveam

    Turned client and expert specs into Unity scenes that run smoothly on headsets. Built Collaveo's 3D side, reviewed the juniors' and interns' work, and cut manual asset work with a Figma-to-Unity exporter and a Gemini-assisted script.

  2. 2019–2021

    Senior 3D Animator

    Prolific LV Studios

    3D assets, product animation and motion graphics for 15+ projects, plus virtual production with photogrammetry, Unreal sets and projection mapping. Designed event booths and stages with photoreal renders. The team's go-to troubleshooter across 5 render engines and 4 DCCs.

  3. 2018–2019

    Lead 3D Animator

    Hud Hud Media

    Led a 6-person team to 3 original IPs in 12 months (Reqaman, Tiny Aliens, Dunia Putri). Set up the 3D pipeline, chose Corona, and worked hands-on across all three.

  4. 2014–2017

    3D Generalist and Technical Director

    Brainy Bones Studios

    Built the studio's first 3D pipeline, raising concurrent artists from 2 to 5. Face rigs went from a day to hours, scene lighting from hours to minutes, and render time fell 35%.

  5. 2013–2014

    Lead 3D Animator

    Xevetor

    Led a 7-person team through the first 4 episodes of GO-3: Elemental Wheels. Rigged its 30 vehicles and set up the FumeFX simulations.

  6. 2009–2010

    CG Artist, Acting Head of Production

    Elite Animation

    Modeled and animated on Ramadan Mat Jo and Chellup, and ran the motion capture sessions. Acting Head of Production for the final 3 months, keeping an 8-10-person team on schedule.

Studios
Innoveam · Prolific LV Studios · Hud Hud Media · Brainy Bones Studios · Xevetor · Elite Animation
Clients
PETRONAS · Huawei · Honda · Shopee · Panasonic · TNB · MTDC · LUNAS · UKM · DOSH

Skills and tools

Modeling and texturing
3D modeling, hard-surface modeling, UV unwrapping, retopology, PBR texturing
Animation and rigging
keyframe, technical, camera and product animation; character, facial and vehicle rigging; OptiTrack motion capture
Lighting and rendering
lighting, look development, shaders and materials, physics simulation, FX
Real-time and XR
Unity AR/VR integration, game-ready and low-poly assets, real-time optimization, photogrammetry, Unreal virtual sets
Motion and multimedia
motion design, compositing, video editing, event and stage visualization, green-screen production, projection mapping, LED wall content
AI-assisted workflow
prototyping in Claude Code and Figma, workflow automation with Google Apps Script and Gemini, and planning and content structuring with Gemini, ChatGPT and Claude
Software
3ds Max (primary), V-Ray, Corona, Arnold, Octane, Redshift, Substance Painter, FumeFX, Phoenix, Photoshop, Illustrator, After Effects, Premiere Pro; working knowledge of Maya, Cinema 4D, Blender, Unity, Unreal Engine