Showreel 2019
Hud Hud Media · 2018–2019 · 2:20
Work from Reqaman and Tiny Aliens, Hud Hud Media's original IPs, where I led a 6-person team.
Hello,
my name is
A VR simulator of the Littoral Combat Ship for Lumut Naval Shipyard, shown at LIMA '25. I ran the 3D asset team and built the layout, assets, rigs and the radar and weapons animation.
VR and AR accident simulators for DOSH's forensic engineers, covering tower cranes and lifts, plus an investigation training simulator. I built the sites and machines, rigged the avatars and NPCs, and animated the accidents.
Innoveam's in-house XR app for PC AR, iOS and Android. I built its 3D assets and did the photogrammetry.
The global launch of the Huawei Nova 5T. I made the 3D visuals for the official launch video.
An exhibition and concert for JDT's 6th Malaysia Super League title, launched by the Crown Prince of Johor (TMJ). I made the 3D visuals and motion graphics for its 270° screens and the concert.
An 11-minute episode of an original 3D animated IP. I led the 6-person team and worked hands-on from modeling to rendering.
Brainy Bones' two 3D animated series, Brainy Bunch Animation (50 shorts) and Sing-Along. I built the studio's 3D pipeline and the characters' facial rigs, and worked on Sing-Along's early episodes.
A 3D animated TV series. I led a 7-person team through its first 4 episodes and rigged its 30 vehicles, including 6 hero cars.
A multiplayer VR app for teaching anatomy. I built the body, its layers and the rig.
Innoveam's collaboration platform for XR headsets and standard screens. I led its 3D asset pipeline and built the clickable prototype of its interface.
VR maintenance training for Rapid KL's electric buses. I planned the training and its UX, laid out the 3D hub and built the bus and its assets, after a workshop visit and a session with an EV bus engineer.
Innoveam's own geospatial information system, for PC AR, iOS and Android. I built its 3D assets.
The Adenan Satem Memorial Gallery in Sarawak. I wrote a Google Apps Script tool with Gemini's help that audits, copies, renames and sorts the project's Drive files in bulk, which halved manual asset handling.
A VR lab where German-Malaysian Institute students learn to run an injection moulding machine, from its parts through mould setup to a test run, and can repeat it. I built the 3D assets and animation.
An XR app for the PETRONAS SAHARA Rose programme, built for PC VR, PC AR, iOS and Android. I optimized its 3D assets.
An AR app for Telekom Malaysia, for PC AR and iOS. I made its 3D heart animation.
An XR walkthrough and a 360 showcase app of PETRONAS's Floating LNG 2 facility for stakeholders. I produced the 3D and real-time assets.
A 4D view for PETRONAS Carigali that plays the Kasawari CCS construction sequence back against its schedule, for PC AR and iOS. I optimized its 3D assets.
A full-scale VR review of PETRONAS Research's LSWT rig design before it was fabricated, for PC VR and iOS. I built and optimized its 3D assets.
A PC VR virtual lab for UKM's engineering faculty. I built its 3D assets and environment, and completed and corrected an existing brain model.
A 360 virtual tour for MOTAC. I made the 3D concept visuals and coordinated the interns and juniors on its 3D assets and production.
An AR view of PETRONAS Carigali's 3D digital oil and gas fields, for PC AR and iOS, shown at PETRONAS Digital Day 2023. I made its 2D assets and UI and optimized its 3D assets.
An AR app that shows live well-monitoring data for PETRONAS Carigali and EFTECH Drilling Solutions, for PC AR and iOS, shown at PETRONAS Digital Day 2023. I made its 3D assets, its 2D and 3D UI assets and its animation.
A VR space where PETRONAS Carigali's exploration teams move through 3D maps and subsurface data, shown at PETRONAS Digital Day 2023. I designed its UI and optimized its 3D assets.
A PC VR trainer for the start-up procedure of PETRONAS Research's BioMEG pilot plant. I built and optimized its 3D assets.
A 3D video of power transmission construction procedures for TNB Research. I made everything from the 3D assets to the final edit, and coordinated a freelancer on the motion graphics.
An AR-style launch animation for MTDC's Industry 4.0 TechWeek, which helps Malaysian SMEs adopt IR4.0 technology. I made it end to end, from concept to the final edit.
A virtual production for Honda's 1 Million Dreams Campaign. I built the 3D assets and animation and designed the virtual stage.
Immersia, Prolific LV Studios' own virtual events solution, in 360, MR and XR versions. I built the 3D assets and designed the virtual stage.
A virtual launch for Honda Connect 2020. I designed the virtual set and did the 3D animation.
A virtual production for the APEC CEO Dialogues 2020. I built the 3D assets and designed the virtual stage and its layout.
The Bursa Excellence Awards: Rising to The Challenge 2019. I built, rigged, animated and rendered its 3D assets.
A virtual production for Daflon's 50th anniversary. I built the 3D assets and designed the virtual stage.
INNvirtual, a digital event and exhibition platform built in Malaysia by business event specialist Innogen. I optimized its 3D assets and designed the virtual stage.
A hologram exhibition piece for Panasonic. I made the 3D assets and animation.
A virtual production and event for the Digital Economy Blueprint and 4IR. I designed the 3D layout and made the AR assets and animation.
E-Nation Conference 2020, a 4-day hybrid and virtual symposium run by the Malaysian Global Innovation & Creativity Centre (MaGIC). I designed its virtual stage.
A virtual production and concert for Shopee's 12.12 Birthday Bash. I made and rendered the 3D motion graphics.
An AR exhibition piece for Hada Labo. I made the 3D assets.
A virtual production for the Shuang Hor Awards 2020. I designed the virtual stage in Unreal Engine, did the 3D animation and coordinated the green-screen shoot.
KL Summit 2019, an international summit hosted by then Prime Minister Tun Dr. Mahathir Mohamad with Pakistan and Turkey. I laid out the 3D spaces and made the 3D assets and visual content for its immersive experience, holographic displays and interactive displays.
A conference and launch event. I made the content for its immersive screens, from 3D assets to motion graphics and rendering.
The launch of Sanofi's Aprovasc and its expert summit. I built, lit and rendered the virtual 3D assets.
An event for Panasonic's air conditioners. I made the 3D assets and animation.
An original 3D animated IP, 3 episodes of 1 to 3 minutes. I led the 6-person team and worked hands-on from modeling to rendering.
The teaser for Dunia Putri, an original 3D animated IP at Hud Hud Media. I led the 6-person team and worked hands-on from modeling to rendering.
Five 3D animated YouTube music videos for UMMI, an existing IP, at Hud Hud Media. I revamped the characters' rigs and gave the series a fresh look, moving its rendering from Mental Ray to Corona.
3D motion graphics projection mapping for Teraju's launch of Transformasi Kesejahteraan Bumiputera. I rigged, animated and rendered several of its scenes.
An e-learning bus simulator that won Best of e-Learning at the MSC APICTA Awards 2015. I did freelance 3D modeling and texturing for it with Jayonik.
A 3D commercial for Terezza's 2-storey terrace homes in Kota Seriemas, Nilai. I animated the characters and ran their hair and cloth simulations.
A 3D animated video for Vitagen's Healthy Digestion Programme event. I coordinated the work, checked quality, and did animation and rendering.
A 13-episode 3D animated TV series, 30 minutes an episode. I modeled, animated and rendered across it, ran the motion capture sessions, and was Acting Head of Production for the final 3 months.
A 13-episode 3D animated TV series, 30 minutes an episode. I animated on it from mid-season.
More projects on the way, added as each reel is finished.
From TV series and event launches to VR training and XR, I've built the pipelines that let a team work faster. Lately I'm exploring AI tools for optimization and production.
Innoveam
Turned client and expert specs into Unity scenes that run smoothly on headsets. Built Collaveo's 3D side, reviewed the juniors' and interns' work, and cut manual asset work with a Figma-to-Unity exporter and a Gemini-assisted script.
Prolific LV Studios
3D assets, product animation and motion graphics for 15+ projects, plus virtual production with photogrammetry, Unreal sets and projection mapping. Designed event booths and stages with photoreal renders. The team's go-to troubleshooter across 5 render engines and 4 DCCs.
Hud Hud Media
Led a 6-person team to 3 original IPs in 12 months (Reqaman, Tiny Aliens, Dunia Putri). Set up the 3D pipeline, chose Corona, and worked hands-on across all three.
Brainy Bones Studios
Built the studio's first 3D pipeline, raising concurrent artists from 2 to 5. Face rigs went from a day to hours, scene lighting from hours to minutes, and render time fell 35%.
Xevetor
Led a 7-person team through the first 4 episodes of GO-3: Elemental Wheels. Rigged its 30 vehicles and set up the FumeFX simulations.
Elite Animation
Modeled and animated on Ramadan Mat Jo and Chellup, and ran the motion capture sessions. Acting Head of Production for the final 3 months, keeping an 8-10-person team on schedule.